Stable event contracts
Define game-facing events once so gameplay code does not know which analytics SDK receives them.
DRG Analytics
Analytics usually leaks into every screen, economy event, ad callback, and liveops flow. DRG Analytics is the module-first direction for keeping event contracts stable while SDK providers, attribution tools, remote config, and dashboards change.
Problems developers search for
"How do I structure Unity analytics events so I can change providers later?"
"How do I connect ads, attribution, remote config, economy, and liveops events without duplicating tracking code?"
"How do I make analytics schemas clear enough that an LLM can add instrumentation without guessing event names?"
Module direction
Define game-facing events once so gameplay code does not know which analytics SDK receives them.
Route economy, progression, ads, attribution, remote config, experiments, and lifecycle events through one module boundary.
Keep event names, parameters, and ownership explicit so LLMs can generate safer instrumentation with less context.
Status
The current landing page exposes the intended product surface for SEO and planning: provider-agnostic events, attribution adapters, remote config adapters, liveops hooks, and explicit contracts.
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